The Plasma Beam functions similarly in battle between Metroid Prime and Metroid Prime 3: Corruption, but fills different functional role between the two games. While not present in Metroid Prime 2: Echoes, the Light Beam is capable of igniting enemies and fires similarly to the Plasma Beam. In this compilation that bundles all three landmark Metroid Prime games, experience the danger and high-intense action of facing space alone as you play skilled bounty hunter, Samus Aran.
About Genre Action, Shooter Rating Rated 'T' for Violence Summary Everyone's favorite heroine, Samus Aran, is back! Packed to the gills with exploration, creative power-ups, and wicked enemies, Metroid Prime is a first-person adventure worthy of the Metroid stamp. An action-packed adventure set in the first-person perspective, Metroid Prime takes place just after the events in the original Metroid (NES). It has lead character Samus Aran, a bounty hunter by trade, chasing down the evil Space Pirates. Their intention is to use a genetic mutagen called Phazon to create a super army and take over the universe. While the installments in the series before have never been home to deeply involving storylines, Metroid Prime breaks the shell to offer up one of the most intriguing and read-worthy sagas yet. Developed by Texas-based Retro Studios.
Metroid Prime brings all of the elements of the acclaimed franchise into a massive 3D arena.
Metroid PrimeDeveloper:Publisher:Platform:Released in JP: February 28, 2003Released in US: November 17, 2002Released in EU: March 31, 2003Released in AU: April 3, 2003Released in KR: 2003This game has.This game has.This game has.This game has.This game has.This game has.Metroid Prime was the return of the Metroid series, which had laid dormant since eight years earlier (excluding a few appearances by Samus and some series elements in the games). The game was met with plenty of nostalgia when it was first announced, but also a lot of suspicion as the series would take its first steps into 3D first-person adventuring.Luckily, fears were soon quelled as fans and critics alike discovered that despite the different style and gameplay, the core feeling and essence of Metroid was intact. To do:Get pictures/videosFor some reason, Elite Quarters has a couple placeholder scans that have nothing to do with the object they're attached to.
A Charge Beam sound effect for the Phazon Beam exists in an AGSC file labeled PhazonGun (c2c1b6fe.AGSC). In the final game, the Phazon Beam can't be charged; holding A simply rapid-fires it.Unused Textures/Models Early Phazon SuitAn early, unused Phazon Suit design is present in Metroid1.pak, thanks to a couple PlayerActor objects in Exterior Docking Hangar using the wrong ANCS file.
It's quite radically different from the final Phazon Suit design. According to Mike Sneath (Senior Artist), this is the reason why it was cut:Yes you are right that is what was another version of the Phazon Suit which was done by another artist Gene Kohler. Gene made all the suits with the only exception being the black phazon suit. That suit you mentioned was cut because if I remember the Art Lead Todd Keller didn't feel the suit felt evil enough. That was the whole idea about liquid Phazon is that it transforms things into being aggressive and destructive and Todd wanted that to be reflected in how the suit look. That is all I can remember with regards to that suit you mentioned and I hope I got the story right on that as it was a long time ago but I believe that is why it got cut.
RipperA fully-textured model present in Phendrana Drift's files as well as the Phazon Mines. The Ripper was an enemy in and that could be frozen and then used as a platform. It's likely a leftover from early in development, when Retro based most of the enemy designs based on Super Metroid creatures; most of these were changed into more original creatures at some point, although many are still referred to internally by Super Metroid enemy names (such as Shriekbats being referred to as Metarees, and Magmoors being referred to as Magdolites). In the case of the Ripper, it was eventually replaced with the Glider, with the hook on the bottom being used as a grapple point. However, it was never removed from the Glider's ANCS file, which meant it accidentally got included on-disc; it also means it can easily be swapped back in-game by changing an object property on the Gliders!.